Hey, it’s been a while. Sorry for the lack of posts
(assuming that it’s really that big a deal to any of you). I’ve been
preoccupied raiding tombs. Spent the past few days exploring ancient societies,
finding lost artifacts, and, when I make time, blowing up old buildings and
murdering waves of psychotic cultists. That’s right, I was playing Tomb Raider (the 2013 reboot) and now I’m
going to review it. Don’t you just feel lucky?
First, I’m aware the game was released roughly 9 months ago,
but I haven’t had much of a chance to play it with bouts of Minecraft, PayDay2, and Killer Is Dead
among various other games, Tomb Raider
was really low on my list because I’ve never been a fan of the series. Not
because I actively disliked it, but because it just never drew me in to begin
with. It’s like when you’re in a burger shop and you order all these different
items. While a whopper looks good, it’s also a little more expensive and has
excessive stuff that I don’t really want in a sandwich anyway. So why not just
stick to a double cheeseburger or chicken strips? Why not venture into chicken
sandwiches? I guess the metaphor works too since Tomb Raider is a functional game with excessive bullshit and you
can tell most of the money was put into the expensive graphics it might have
gone a little too far with.
But I feel there are two kinds of critics that can review a
game like Tomb Raider properly. Those
who have been fans of the series and can separate their fandom from their
review to find the flaws and focus on making constructive criticism. Then there
are those who have never seen a Tomb
Raider game before and get to review everything with fresh eyes void of all
rose-tinted nostalgia. For us, we’re currently in the second category with no
preconceived notions of the series before playing. Oh, wait, I did play a demo
of an older game in a target once. I guess I’ve been compromised.
Tomb Raider is a
game about a girl named Lara Croft (as if you didn’t already know). In the
reboot game, we’re essentially visiting her origin story which has never been
properly touched on before (as is my understanding). So we get to see her first
venture into tombs, cultists, magic shenanigans, and excessive amounts of
violence for a job that generally only requires brushes and maybe a whip if you’re
Indiana Jones. In her first venture she and a team of researchers (and a TV
personality from the Discovery Channel) go to an island in the middle of a
Bermuda-Triangle-like area in the ocean, called the Dragon’s Triangle. Creative
naming there guys, real original. Certainly no one has taking the name Dragon’s
Rhombus or Phantom’s Parabola.
Obviously the team is fucked, their ship crashes, and the
island is already inhabited by a group of other people who have been stranded
there. However they have formed a cult of psychotics with a goal to sacrifice
an Asian because their racism makes them think they will be a perfect vessel
for some kind of sun god. But they’re insane and psychotic, so racism can be
sort of ignored at the moment. Because of that nonsense, it is now Lara’s job
to not only figure a way off this island, but also to save the Asian from the
cultists before she is killed. Though it would help if she was capable of
defending herself for more than five minutes. Seems like whenever she’s left
alone she gets kidnapped.
You start off with few tools to survive the harsh
environments and fight off waves of psychotic rapists, but throughout the game
you earn new weapons, parts to upgrade those weapons, and points to upgrade
your skills. By the end of the adventure, Lara should be a certified
dick-killing machine with a wide array of killing implements at her disposal.
Though most skills are geared towards either movement or combat and has little
to do with any real survival. The game gives first impressions that you might
need to hunt for food to help stay alive, but that’s almost immediately thrown
out the door. You kill your first deer, Lara gets sad in a cutscene, and then
killing any other animal bears no emotions from her again. She’s too busy
enjoying all the blood.
Here’s my problem with the game. While the gameplay is
certainly functional and not at all bad in a totally different game, I feel a
bit of a juxtaposition here. For me, being an archaeologist and one that investigates
old tombs for the sake of raiding should be the type of game that focuses on
puzzles, exploration, and have it all come down to the fine details of the
world and how it’s presented. For me, being stranded on an island leaves me
with the impression it should be a game that requires you to maintain your
health by finding resources, building campsites, and hunting as being game
mechanics that actually apply to you surviving and even thriving.
But the sad truth is that you tear away the conceits to have
anything to do with archaeology and surviving this new island’s wildlife and
climate, you’re left with nothing but an action game. And, unfortunately, that’s
all this really is. Action games aren’t bad and this one, from a gameplay
perspective, works just fine. But it’s not what I wanted when I picked up a
game called Tomb Raider. It’s not
what I expected when I figured I’d be digging through old tombs. If I want an
action game, I’ll play something like Bayonetta
or Killer Is Dead or even PayDay2 because their focus is action.
Sometimes to a point where the story is so nonsensical that the action is there
in spades to make up for it. And I don’t think Tomb Raider works well from that kind of logic.
You see, the story isn’t all that interesting. It’s just
another copy of the Mario formula (which isn’t original either). Save the plot
device from the antagonist to save the day, is all it really sums up to. There
are some other layers, sure, but that’s the core of the story for the most
part. Again, it’s functional, but that’s all it really does. And, no, I wasn’t
expecting the finest writing in the world for a Tomb Raider game, god no. But I felt like a game in which you’re in
ancient ruins studying ancient societies, that perhaps story would take a bit
more weight. Even if it is the story of people that are thought to be dead, it’s
still interesting to read and hear about them.
Instead the game decides rather than delivering something that
could stand out as a truly unique game in a world of action games, allowing it
to even outshine the original series, it’s just going to stick us behind some
chest-high walls for a few hours and hope that will satisfy us. Again, another
shame because the designers when through a lot of work on this, by the looks of
it, to make a really good looking game. And spending so much of it behind cover
feels like a waste of such assets. All that money Square Enix spent on this
game to make it look as good as possible and it was for nothing.
Oh, let me get to that elephant in the room then. Yes, I’m
aware this is one of the games in the past year that companies like Square
Enix, EA, or Capcom made where it “failed” to meet their sales expectations
while still selling millions of copies. And, yes, I know that the reason behind
that was because the budget on this game, much like Resident Evil 6 and Dead
Space 3, got out of hand because rather than keep things simple for a game
that only had so big a fan base to begin with. They decided to go all the way
with the latest and greatest graphics and hire well-known voice actors, all in
hopes to chase that CoD money.
It’s sad to hear that Tomb
Raider followed suit of Hitman
Absolution and Sleeping Dogs in
that it sold a lot, but didn’t make the money needed to cover the insane costs
of making it because Square Enix has to make the visuals of every game as
ridiculously over-the-top as their shitty Final
Fantasy games. Because while it isn’t the greatest game of 2013, it’s
certainly one to check out because it does enough right to be interesting. It
does enough right to keep me engaged and playing it. There are just some things
that don’t sit right with me, but that’s because I wanted something more and
better. It shouldn’t be a surprise that Tomb
Raider wasn’t some fun open-world survival/exploration game when companies
like Square Enix are afraid to take risks on ideas like that. So rather than do
something risky and make Tomb Raider
into a game that I was expecting, we just get more action games.
Final word… I guess if you see Tomb Raider on the shelf or on Steam and you think the price being
asked for sounds reasonable, give it a go because it’s still fun to play. It’s
not necessarily my kind of fun or what I was looking for in a game, but that
doesn’t mean it can’t be fun. And maybe you’ll make use of that multiplayer I
never played because I didn’t give a shit. But, regardless, have fun doing that
while I go off to raid some dungeons in Lorule.
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