Guess what folks! It’s time for that end of the year “Best
Games OF 2013” list. I held this list off as long as I could to make sure I
could fit in all the best games I could in here. Getting as close to the end as
we could, we might still be missing a few titles, but that’s largely due to a
lack of money, a lack of technology (I don’t own all the consoles after all),
or due to a lack of free time. That said, here are my top ten games of 2013.
Take it away, myself.
#10 – Volgarr The Viking
- Somewhat of a late entry for 2013,
Volgarr was a kickstarter project that is built like and old school Genesis or
SNES game but plays on the PC as one of the most challenging indie games I’ve
played in a while. The game is simple. You’re a Viking off to seek treasure and
kill things. As you kill things, you pick up bits of armor that extend your
life (the number of hits you can take) by one in addition to giving you
alternative ways to attack (minor ways). The numbers of enemies is endless. The
level design is challenging, but fair. The overall feeling is that I’m playing Dark Souls for an older console on a
high-end PC and I love that weird sense of irony. It looks great, plays great,
and there’s little more I ask from games anymore since good writing seems to be
unimportant to most developers (just kidding). Volgarr gets a recommendation from me, but don’t be upset if you
find yourself pulling your hair out during a playthrough of this.
- It’s going to be weird for me to
complain about this here when most of the entries on my top ten have a similar
issue. But the problem with Tomb Raider is that while there is supposed to be a
story, you have no agency in that story as the player. Your actions do not
dictate what happens, only that your actions allow the story to progress around
you. It’s not that Tomb Raider is bad
enough for me to say this is an issue. But throwing insane amounts of QTEs,
taking away control to give me a cutscene, and to give the illusion of openness
and freedom when it’s all just one linear path irks me off a bit. But it’s all
presented well. The gameplay (when you are allowed to play) does work perfectly
fine. Even if this game did cost more than it should have to make, everything
works good enough to make the top ten. That said, I’m retroactively disallowing
Tomb Raider (2013) Definitive Edition
to make my top ten list for 2014 simply because it’s merely re-releasing the
same game with slightly shinier graphics for what is now the current gen of
consoles. In fact, I was half-tempted to retroactively take this award away and
give it to Deadpool for that kind of
stupidity.
- Leaving the triple-A games and going
back into the indie crowd again, we now bring you the Stanley Parable. Also completely different from Tomb Raider in the sense that it’s more
focused on delivering a story and letting the player actually have control over
how the story goes. Not only that, it’s kind of funny on how it does that as
well. Not like some games such as Deadpool
where it tries to be funny and only manages to pull it off maybe a quarter of
the time. I can’t go too deep into The
Stanley Parable without ruining all of the best parts of it. Needless to
say, if you like story and you support games as art, this is a game you must
try. It’s comparable to Walking Dead,
just without the intense emotional weight Walking
Dead comes with.
- If there’s one thing that this game
has over every title on this list, it’s that this game looks beautiful in damn
near every frame. Tomb Raider can
boast about graphics all it wants, it looks dirty, brown, and drab nearly half
the time. Dust is full of color and
some of the best animation I’ve ever seen in a 2D game. And given that I don’t
normally talk about visuals when discussing a game, it just goes to show how
impressive they are. The story isn’t as stellar, but it’s functional. The
gameplay can get repetitive, but it can be pretty fun to just murder waves of
dudes with a mixture of combo attacks and magical projectiles. Though the game
ceases to be a challenge on the lower three difficulties. If you desire a
challenge, play the highest difficulty and whack yourself in the genitals every
time you die. That’s certain to be a challenge. And if not, hopefully you put
it on youtube and you’ll be an internet sensation… probably. I know I’ll enjoy
watching you suffer.
- For you Xbox blokes, this was released
over a year ago, which will probably cause some of you to ask why this is
getting included on a “Best of 2013” list. Well, for those of us who decided
that an Xbox wasn’t a worthwhile investment and got bitchin’ PCs instead, we
had to wait a bit. Damn near a whole year in fact. But we got what was
essentially a GOTY edition for Trials
Evolution, complete with all the content of the first game Trails HD and all the DLC (as far as I
know). It’s still Trials at its core,
which is a fun little moto-bike platforming game with hints of it being
something like a racing game, but it really takes more cues from platforming.
It’s fun. It’s fast. It’s frustrating. It’s definitely a worthwhile game that
you will literally spend hours playing just to get over a small gap and miss
one hundred times until a friend does it their first try by sheer luck and you
decide to slit their throat… next…
- This game’s ranking and it’s even
being here are probably all somewhat biased, and not in the “I love Mario
games” sense. After all, I’m a Sonic fan to the end. But more in the sense that
I enjoyed this game because I got to play it with not only my girlfriend, but a
good group of close friends as well. Both times were fun, hectic, chaotic, and
goofy. Is this the best Mario game in the franchise? I don’t really know. My
issue is more that Mario feels like it has to be this needless 4-player co-op
game to even be fun anymore because I don’t think I’d ever enjoy Mario as a solo
experience again. Not after richer solo experiences that deliver deeper stories
and more complex gameplay. Not that Mario can’t be fun alone, but I just don’t
think it can deliver on that aspect in the way it used to. But, whatever, any
game where you can wear a catsuit deserves some kind of recognition, even if
it’s really dumb recognition.
- Another game that is multiplayer
focus, but this is of the online variety, not the local party game variety. And
you know me and my general dislike of online gaming. But being a co-op game AND
being a co-op game that makes the co-op actually have a purpose (unlike Borderlands) it’s the kind of online
co-op game I can actually sink my teeth into. Plus the added bonus of playing
as a criminal stealing money, robbing banks, cooking meth, breaking into
armored cars, and many other horrid things is just more fun experiences I could
never enjoy in real life due to those all being crimes and me not wanting to go
to jail simply because I thought robbing a bank in a clown mask would be fun.
It’s found ways to finally outdo Left4Dead
in the online co-op market by adding more variety to the missions beyond “kill
all the dudes” to complete the game. Hopefully Valve will take some cues for
that once they learn to count to three.
- Pokemon has been a series that I’ve traditionally loved, but have
had moments where I just can’t agree with decisions made with the development.
Generation 5 suffered the most, in my opinion, when they opted to cut away from
all the old Pokemon and force players to only use Gen 5 Pokemon during the
course of the main game. I appreciate the attempt to make us like the new ones
more, but that’s something you can’t force. Liking a Pokemon is something that
just happens through us seeing a design we like or a move we want to try. That
and Generation 5 felt that railroading a story for us and not letting us
explore freely during the course of the main game was worth our time. But
Generation 6 fixed most of those problems with flying color and added several
things to streamline and vastly improve issues I’ve had with the series up
until now. The only exception being HMs, which is something I don’t think will
ever be improved, thus leaving a big black stain on the franchise’s otherwise
very clean attire. If you’ve never played Pokemon or haven’t played in years,
this is a great game to jump into because it gets you into the game quick, it’s
not difficult in any way, and the new designs are some of the best in the
series since generation 2. Overall, solid effort by GameFreak and they should
be proud of themselves for all their effort this time around. Also, I liked
Team Flare better than Team Plasma. Neither are Team Rocket, and no one ever
will be, but Team Flare is the closest we’ve gotten in years. Good on them.
- Killer
is Dead is a weird game where the plot and dialogue don’t make a lot of
sense for the most part, but they make just enough sense where you can at least
deduce who everyone is and the role they play, which is enough to get a
semblance of a story. And while that would normally force me to rank this
lower, this game is saved by one very redeeming quality. The action and combat
in this game is probably the best of any game of the entire year. I’ve never
played an action game where the combat flowed smoother than a glass of jazz and
laxatives. The combos also leave room for some variation, which is great to
keep the game interesting over the several hours of gameplay it offers. It’s
also very bright and colorful, but it’s also cel-shaded which explains why it
looks so unique and cool all at the same time. Overall, it’s just fun. Yes, it
has some creepy side-game in which you seduce women to get weapon upgrades, but
those didn’t detract from what made the game itself so solid. This is certainly
on part with games like Bayonetta and
more fun than Devil May Cry. This is
certainly one of my most recommended games of the year… though it isn’t really
tuned to everyone’s taste.
- This generation of gaming introduced
us to the Third Street Saints, a gang that started off as a cheap GTA knock off and almost nothing more.
But it grew from that into something much larger and, in my opinion, much
better. But that’s a matter of taste. Do you want something darker, more
serious, and brutal or do you want something that’s more fun, colorful, and
quirky? If the former, GTA is
probably more your speed. If the latter, Saints
Row offers just what you’re looking for and in an era where grim, gritty,
and dark are the terms used to describe most blockbuster films and games, I’m
always looking for something that isn’t so damn serious about itself to spend
my free time with.
- Saints Row IV is still not to the level of Saints Row 2 but the series is so far gone, that I don’t think we’ll ever be able to go back to those days. That said, this game is still above and beyond my expectations. Yes, it’s easier at times and the driving around seems pointless when you can fucking fly, but using the powers is fun in a large sandbox filled with squishy people. The goofy weapons are a joy to scroll through and use, the dubstep gun being just a riot. But, most importantly, the set pieces that scatter this game to make mockery of other games and tropes within this generation of gaming were some of the best scenes to watch. In short, a game that can make me laugh and keep the laughs coming with a variety of good jokes and visual gags is already doing a great job. And one that’s fun to play beyond that serves to only make it better. Saints Row IV is my game of the year because of all that and more. So play it, love it, embrace it, and go kick some ass.
- Saints Row IV is still not to the level of Saints Row 2 but the series is so far gone, that I don’t think we’ll ever be able to go back to those days. That said, this game is still above and beyond my expectations. Yes, it’s easier at times and the driving around seems pointless when you can fucking fly, but using the powers is fun in a large sandbox filled with squishy people. The goofy weapons are a joy to scroll through and use, the dubstep gun being just a riot. But, most importantly, the set pieces that scatter this game to make mockery of other games and tropes within this generation of gaming were some of the best scenes to watch. In short, a game that can make me laugh and keep the laughs coming with a variety of good jokes and visual gags is already doing a great job. And one that’s fun to play beyond that serves to only make it better. Saints Row IV is my game of the year because of all that and more. So play it, love it, embrace it, and go kick some ass.
If your favorite game didn’t get mentioned, assume I either
didn’t play it or didn’t like it. In the cases of games like Last of Us and Bioshock Infinite, I didn’t play them largely because of budget and
time. And in the case of Walking Dead
Season 2 or even Wolf Among Us, I’m
saving those for 2014 (if they end up being as good as they started) because we
only got ONE chapter of the FIVE they intend to do. I’m open to the idea that
other games from this year could have easily made this list if I had given them
a chance, but I couldn’t play everything. That’s okay though. I hope YOU
enjoyed this list and enjoyed 2013’s roster of games as much as I did. Have a
good end of the year!
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