“You’re either livin’
or you’re not. You ain’t little. You ain’t a girl. You ain’t a boy. You ain’t
strong. You ain’t smart. You’re alive.” The new game is almost out… so let’s
talk about the last one because we can…
TellTale’s Walking Dead
will likely go on my list of things I talk about way too much, right alongside
Sonic, Naruto, and tacos. But Walking Dead
is one of few games out there to deliver such a compelling story and one of few
stories I’ve seen with such compelling characters. I’ve shared links, trailers,
commentaries from other critics, and songs throughout the past week in the lead
up to the new game’s release. Today I linked most of you to this because I want
to talk about this game in depth. Not a review, just a discussion about the
game as a whole.
You play as Lee, the protagonist. There’s little personality
he really gives in this game because he’s an extension of you throughout the
game. His decisions are your decisions and the decisions YOU choose to make
characterize what kind of person he is (within reason). The two extremes are
being a merciful and caring person or a cold, unfeeling person who only wants
to focus on surviving. Depending on how you played, you’ll likely end up in the
middle of that, but you could very easily lean towards one extreme or another. All
that said, there’s one bit of the game that influences the decisions people
make more than anything else in this game and that’s the phrase, “Clementine
will remember this.”
Discussed on old podcasts of long ago by myself and Evan (shout
out to Evan) Walking Dead is less a
point-n-click zombie survival game and more of a parenting simulator. Yes,
there’s moments where you kill zombies, focus on helping your group survive the
trials they face, and do what you would expect in a zombie apocalypse
situation. BUT the focus is never about any of that, it’s all about what you do
to help Clementine survive. It’s all about what you do to send her on her way
because you know (or, rather, Lee learns) he can’t always be there to protect
her from what the world will throw at her. Whether he dies or not (spoiler
alert, he dies at the end of the first game) there are situations that he won’t
be able to help her with.
Much like I mentioned back in my Frozen analysis (not the review) this is very much about growing
up. Or, at least, it looks like that’s what the second game will be about, just
in a different setting and with different situations to deal with. And this is
because we spent the whole first game preparing Clementine for the world she
was going to go off into at some point in her life. It makes me wonder what the
reaction or thoughts are of parents who played this game who have experienced that
in sending their kids off to college or even just off to school for the first
time when you know you aren’t there to watch over them. That’d be a fun
discussion to have (if any of you fucks would speak up in the comment section).
But this raises another question. We’re playing as
Clementine in the next game (which sounds amazing, but also like a very
daunting task on TellTale’s part). Does putting us in the driver’s seat of her
remove any agency or characterization that she developed in the first game?
While I can’t definitively answer that without playing the game, I can
certainly speculate from a game design/narrative design perspective. And I don’t
think it will. Because, again, she’s continuing the story based on the lessons
YOU left her with in the first game. So anything she does in this game (which
is anything you do in this game) can be assumed (within the game’s diegetic
logic) is built off of that.
And if you choose to make her go against the lessons she
should have learned from you/Lee? Then she’s rebellious and likely to get
herself killed. Though remember you’re still, for all intents and purposes, Lee
because you played Lee in the last game. In a sense, this game is creating
another level of gameplay by essentially turning YOU (the player) into a spirit
of Lee, and watching over her and guiding her on her decisions, just more
directly. And, since you were Lee, and you’re now in the driver’s seat of
Clementine, who was your surrogate daughter in the first game, I’d be shocked
if anyone willingly went against what Lee taught Clementine in the first game
just out of psychological duty to continue looking after her well-being.
If that does end up being the case, then I’ll have to do a
standing ovation to TellTale for having really thought this out like pros. I
expected us to have to play a new character the whole way through and be
expected to care for Clementine again, which would have still been “okay” but
it wouldn’t have had the same impact as it did with Lee (speaking in terms of
characters anyway). Putting us in the shows of Clementine gives us a much more
important and deeper choice than really anything the games have thrown to us
yet. And that’s do we do as Lee taught us and, by extension, do as the spirit
of Lee would and keep Clementine safe with decisions we taught her to be right
in the previous game. Or do we rebel and put Clementine through some kind of
Hell for our own selfish reasons?
But that’s just assumption based on thinking this game will
be at all like the first game. By that, I mean that the choices will be similar
in terms of how easy or natural they felt to make (at least a good portion of
them). Since we’re playing as a kid now and Clementine probably has a much
different way she views the world than Lee, we might not get options that are
always favorable to us this time around and we might unintentionally get stuck
in situations that won’t work for us. I’m excited to see just what kind of ride
we’re in for because it’s been a year and I want to keep making sure Clementine
is safe. I put a lot of work into keeping her alive the first time around, and
I’ll be damned if she doesn’t make it out this time in one piece as well.
Oh, and let’s get to the subject of Kenny before I wrap
things up (since I’m a bit short at the moment).
I’ve noticed two reactions to Kenny. The majority reaction
of: “Kenny is a dick or an asshole and I don’t like him.” And the minority
reaction (also mine) that: “Kenny was a good guy who always had my back when it
mattered most and I was genuinely sad to see him go.” This is, again, largely
based on the choices YOU made as Lee in the previous game in regards to Kenny
and his family throughout the course of the story.
I feel like my admiration of Kenny as a good friend throughout
the game will get me lampooned since I’ve also championed for characters the
masses hate like Waluigi. But, as I said, I experienced the story differently
than most (I guess). When Kenny’s kid was in danger, I went to save him because
if I had lost my kids (hypothetically speaking) I wouldn’t be able to forgive
myself. Plus kids in the zombie apocalypse are less equipped to handle
themselves, so I’m more willing to save them on that logic alone. When Kenny
wanted to kill an old man (requires further context for understanding) I was
there with him because if we didn’t, there was a potential risk for Clementine.
When Kenny’s lost his kid and wasn’t in his right mind, I was there to knock
sense into him because I would want someone there to keep me grounded in such a
situation as well.
As I said, he had my back the whole way through the game and
that’s because I kept having his. Kenny, in the game, was like what Josh or
Russell or Evan are to me in real life. A friend who I know would help get me
through the end of the world much like I’d help them… (And, no, significant
others don’t count because it’s a given they come first in such a scenario).
All of this is why I’m glad that (for the brief second we
saw in the trailer) Kenny will be back (at 0:38). I’m excited to see what role he’ll play
in the story this time around since he won’t have Lee/me to keep him from
flying off the handle like he has done a few times before. Will he just be that
crazy uncle character for Clementine we can interact with or will there be more
to him? There’s a lot I can’t wait to find out and we only have one more day
until we can start the next episode of our journey. See ya next time (after I’ve
finished episode one of season two).
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