Wow, these “Parting Thought” bits actually got views… and at
least one got a response, and an insightful one at that. Perhaps I should do
more of these in the hopes of elevating myself into some kind of internet wise
man who explains all unclear parts of games and movies that none understand or
that are left up to MASSIVE amounts of interpretation. We’ve already put Elsa
and Clementine under the looking glass and I feel a trend going here. I want to
spend an issue talking about how GlaDOS from
Portal is God.
Bold accusations to make, I’m sure. But let’s not kid
ourselves, machines becoming gods is a theme gaming has touched before in Deus Ex and hinted at in Deus Ex: Human Revolution. Plus the
phrase “deus ex machina” means “god from the machine” in Latin. And, also, look
at Skynet. Therefore GlaDOS wouldn’t be the first mechanical monster to be
looked at for a potential deified examination. Now that I’ve convinced you to
listen, let’s actually look at some real evidence about GlaDOS being a God.
I’m assuming, given that this is the internet, you know all
about Portal already where I don’t
have to summarize the entire game and explain everything. For those that need a
refresher: you lay as Chell who is trapped in Aperture Science Labs, which
seemed to be a normal testing facility. GlaDOS is the voice that constantly
tells you what each test is and gives various lines of dialogue with a variety
of possible purposes (more on that later). In the end, it turns out GlaDOS was
planning to kill you all along and you have to fight her/it to escape Aperture.
Now that we have that out of the way, let’s get to the evidence I mentioned
earlier (for which, we’ll borrow from both games, but I don’t feel the need to
summarize the second game AS MUCH but I might later if needed).
Let’s start with how Aperture Science operates outside of
the testing chambers. In Portal 2’s
opening scene, we see that Aperture Science (the modern version) operates on a
series of rail systems that move various facilities to wherever the operator
needs them or desires them. Since GlaDOS is the only entity in the facility
with the authority to operate those systems (Wheatley does too, but not for
very long) it can be assumed that these rooms only move on her desires.
Taking this a step farther, when Wheatley is in control of
the facility and moving the chambers around, he can move segments of the test
chambers around independently, mixing testing chambers that GlaDOS claimed to
have pre-planned for Chell at some point. Meaning that not only could these
chambers be moved at her will, but they can also be changed and formatted to
whatever GlaDOS desires. Even creating something like the Franken-Turret
(hybrid of a cube and a turret) is possible within Aperture Science.
What this bit shows us is that not only can GlaDOS monitor
the whole building much like how God can monitor the whole cosmos, but she can
move and manipulate objects in whatever and at whatever time pleases her. On
top of that, she can create all kinds of new machines and testing facilities at
her leisure, similar to how God can
create anything it wants according to various scripture. So the ability to
create and manipulate her universe (which is Aperture Science for the purpose
of this discussion), that’s certainly a sign that she’s a God.
Next item on the agenda is communication. In modern times,
God doesn’t really speak to people, at least not directly like it shows in the
Bible. In the Old Testament especially, God seems to enjoy conversing with his
people, even if it is just to put the fear of itself into them. GlaDOS is much
in the same way in both respects. The way she talks is meant to make us both
uncomfortable and comfortable at the same time, making us somewhat afraid of
what we’re going to experience ahead. On top of that, we also have the fact
GlaDOS is constantly lying to us or manipulating the truth for one reason or
another, which makes her communication indirect because the truth behind what
she’s saying isn’t always known.
Throughout the game, as you complete chambers, GlaDOS will
constantly give reassurances when you succeed and will sometimes tell you that
you’re doomed to fail or that the test ahead cannot be passed, imposing doubt
into you (or at least Chell). There are also times when she’ll tell you that
certain things in testing chambers will kill you. Keep in mind SHE put those
hazards there herself in designing the test. While we don’t know it in the
first game, we learn that in the second game, meaning she’s attempting to put
the fear of her and her power into Chell. GlaDOS is very Old Testament, if
anything.
Then there’s the lying. As I said a moment ago, the lying is
her way of indirectly communicating with the player to put them at ease or misdirect
them. Ignoring cakes, there’s the companion cube. MattPatt did a whole video on the secrets of the cube, so I won’t go into it here, but GlaDOS (true theory or
not) DOES give conflicting information on the companion cube calling it useless
and saying it can’t speak and then later claiming it has sentience and was
trying to tell you something. While we don’t know which is which, we can tell
that at least one of these statements is false and that the lies and
misdirection are her ways of providing you information without directly
providing information.
This goes a step farther when GlaDOS (as a potato) is forced
to be lugged around by Chell in Portal 2.
During one of the chambers Wheatley has forced you to solve, GlaDOS tries to
help provide you an answer to the puzzle. But her programming prevents her from
doing so because her voice cuts off the moment she tries to tell you the
solution. This could very easily be a reference to how asking God questions
does not get one direct answers. I mean, when you ask God why you’re put on
this Earth, does a voice tell you that you’re role is to be a writer or farmer
or assassin? Of course not, unless you’re crazy. And that’s what this moment is
referencing here. It’s not that she doesn’t WANT to give you answers, but it’s
that she CAN’T. No direct assistance from the almighty.
Then there’s the testing. As many who practice a religious
faith (any of them), they often say that the trials of life are God’s way of
testing his followers. This is then further exemplified by the stories of the
Bible and how God pushes people like Noah, Moses, and Abraham (to name a few)
with daunting demands and trials that most people would be well within their
right to just give up because it’s too much. But the stories show these
characters persevering and overcoming those trials and becoming better people
for it and even (in some cases) saving lives in the process.
I shouldn’t have to draw a diagram to explain how this
similarity works. After all, all GlaDOS is programmed to want to do is to test
her subjects. Chell is clearly a Moses or Noah figure that is thrown into the
belly of the beast (Aperture) chosen by GlaDOS to go through a series of tests
that will push her to the limits physically and mentally. Not only that, it
will put her faith in GlaDOS into question (reasonably so) with the constant
lies, attempted killing, and how the facility seems to have its bugs and maintenance
issues. Because as any religious person will tell you, the point of God’s tests
are either to test your faith or to test yourself in some way. All of the tests
Chell is put through CLEARLY match that case.
But unlike God, GlaDOS was trying to kill Chell. In fact, it
is safe to say that putting faith in GlaDOS would be more akin to worshiping
the corpse god Mantarok from Eternal Darkness:
Sanity’s Requiem. After all, it’s understood that Chell isn’t the first
test subject to go through GlaDOS’ tests since there are A LOT of test subject
storage units in Portal 2 and
drawings by Ratman give us an indication that Chell and Ratman weren’t the only
two humans at the mercy of GlaDOS at one point in time. It could be that GlaDOS
is like a God, but only one that a cult worshiper would follow. One that tests
you to the limits, manipulates you into trusting them, and then sacrifices you
in the end for its own sick pleasure.
And while that seems like an easy way to end this by saying
GlaDOS is a metaphor symbolizing a Pagan God, I honestly think there’s more to
that. GlaDOS is, from my estimation, represents the Christian God (or maybe
just God) in general. But, specifically, she feels like a strong case for being
“Old Testament God” who was known for killing, horrible tests to his
worshipers, and being kind of a dick to anyone. Not to belittle the religion in
any capacity, but he became a lot nicer to humanity once Jesus was born. I
guess kids will do that to you.
So what proof do we have that this is specifically what
GlaDOS is? There’s two bits of evidence that point to the entirety of Portal 1 being a story similar to Noah’s
Ark, but more like the aftermath than the actual story. In that story God
floods the world for 40 days and nights to purge the world of evil. Noah is
called by God to get two of every animal and his family onto a big boat so when
the floods subside, the world can basically do a reboot. For more details, see
Russell Crowe’s Noah next year
because I probably glossed over some details, but none of which should be
important for this discussion.
In Portal 1,
GlaDOS, prior to the events of the game, flooded the testing facility with a deadly
neurotoxin that wiped out all of the humans in the facility except for Chell
and Ratman (which isn’t fully explained in game, but in the comics leading into
Portal 2). The key word there is “flooded”
because even GlaDOS uses that word in this quote to Chell, “It was a morality
core they installed after I flooded
the Enrichment Center with a deadly neurotoxin, to make me stop flooding the Enrichment Center with a
deadly neurotoxin. So get comfortable while I warm up the neurotoxin emitters.”
That’s some specific word choice to describe filling the facility with a poison
that wipes out humans.
And I’ll take this moment to remind you that, throughout the
course of both games, GlaDOS spends a good portion of time telling you how
expendable, worthless, and useless humans are, even equating them to trash. By
her logic, humans could be considered evil and that’s why they require purging
during her variation of the great flood. Okay, fine, but what else do you have
to prove this?
Look who survived the great flood. One man and one woman.
Ratman survives the flood of neurotoxin as shown in the comic, but if we need
in game proof, we can see that he still has artwork in Portal 2, well after the events of the first game which depict
Chell as a hero and an idolized god by Ratman. This artwork is proof that he
lived long enough to see what Chell did to GlaDOS in game one to return and
show his reaction to her taking action against GlaDOS. And, of course, we have
Chell as the other human who I don’t need to prove is very much alive. And
given that this is a testing facility, we have no other organic life forms in
the building. Thus, the only two literally living creatures in the world (as
far as GlaDOS is concerned) are Ratman and Chell.
Okay, this might all be coincidental. But here’s one more
bit of proof that is undeniable and can finally confirm that GlaDOS is, in
fact, a representation of God within the Portal
universe. In Christianity, it is the belief that God and Jesus are on in the
same (along with a Holy Ghost, but he’s not really important at the moment).
Therefore we can agree that anything that happened to Jesus, in a sense,
happened to God, right? Let’s hope so because that’s what this theory relies on
heavily.
In Portal 2,
GlaDOS is stripped of her power by Wheatley and Chell and is then banished to
the bowels of Aperture. She is installed into a potato-battery and tossed into
what is essentially Hell or maybe more like Purgatory only to be followed
closely by Chell. You then spend most of act two trying to escape “Old Aperture”
to then come back and face Wheatley in the final act. This is a representation
of the sacrifice of Jesus and his resurrection all in one go with the only
difference being that Jesus willingly sacrificed himself while GlaDOS really
didn’t have a choice in the matter. Proof?
GlaDOS, much like Jesus, loses all power she has
demonstrated thus far during what is essentially her own crucifixion. But, like
I said earlier, Jesus willingly forgoes using his powers whereas GlaDOS loses
it to Wheatley, courtesy of Chell. Furthermore, Jesus is nailed to a cross,
which we’ve come to know as his crucifixion. GlaDOS was installed in a potato-battery).
While that seems like small potatoes (lol) consider the fact that there was
limited power in that battery, meaning GlaDOS was only function for so long
while there, which is probably terrifying to an AI that requires a lot of
energy to function normally. . Not to mention the insane level of embarrassment
she must have felt going from an all-powerful god to being a potato.
Physically, not as much of a crucifix, but for her it might as well have been
the same.
In the story, Jesus is then buried or sealed in a cave (as
is my understanding/what I remember it being). In a very similar situation,
GlaDOS is thrown into a big hole in the ground which doesn’t lead to hell, but
the old Aperture narrated by the amazing J.K. Simmons. The entire area is often
described as cavernous, which fits the bill there. And, here, Chell undergoes
more testing originally created by J.K. Simmons character, Cave Johnson. Back to Jesus, after three days, he rises from his
grave not as a zombie like you’d expect, but as Jesus Christ with humanity’s
sins all now gone (or so he said). GlaDOS makes her return as well, but not as
Christ. Instead, she and Chell team up as they make their way back, and their
combined strength certainly makes them more powerful than before and enough to
deal with Wheatley.
But the most damning evidence that this is the story of
Jesus Christ AND that GlaDOS is/was Old Testament God in Portal 1 is the end of the game. Prior to then, she still views
humans as evil and expendable. Prior to then, she wanted to kill Chell for
attempting to kill her. But her going through the Jesus story within her own
story caused her to have a change of heart. She saw that Chell wasn’t all bad
and that she was even a good person. GlaDOS then, essentially, FORGAVE Chell
for trying to kill her (absolving her of her sin) and then peacefully allowed
Chell to leave Aperture and never deal with GlaDOS’ bullshit again.
In short, going through her experiences in the Old Aperture
and forgiving Chell was her way of transcending from Old Testament (wrathful
and vengeful) into New Testament (loving and caring) God. You don’t have to
believe this theory if you don’t want to, but there’s a lot of strong evidence that
supports this claim (again, as stated above). GlaDOS is God. She’s a wrathful
vengeful god in her first game (much like God is in his first book) but through
experiences she learns with Chell in Old Aperture, she changes and allows Chell
to leave (much like God/Jesus in the second book). That’s pretty similar and
perhaps too much so to be just a mere coincidence.
That’s all I really have to say on the matter. Portal is pretty much the Bible of the
future. I can’t wait to see if Portal 3
takes cues from either the Book of Mormon
or the Qua’ran. Anyway, that’s my
look into the meaning and symbolism of Portal.
See ya next time for more insane theories and deep thought on games, movies,
and more.
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