(also meant to be published sooner... again, stuff happened)
It’s-a me, Aaron! And
I’m here for another review for a game (we’ll get a movie in here again at some
point). This week it’ll be Super Mario 3D
World for the WiiU and the WiiU
alone. Haven’t done a WiiU title in a while.
SM3DW is your
standard Mario affair. Mario is minding his own business when Bowser shows up
with some new plan to conquer the world or universe or whatever. This time,
however, he isn’t kidnapping Peach, which I supposed threw Mario for a loop.
This time Bowser kidnapped these new fairy creatures with magic powers to do…
well that’s kind of vague, but I imagine they’re like little God-level powered
imps that do just about anything. So Mario must save the fairies to save the
world.
He’s not alone. This time, much like usual, Luigi is along
for the ride. But, breaking tradition in a way we haven’t seen since Super Mario Bros. 2, Peach and Toad (a
single toad) will join the fray. Each one of these characters offering slightly
different abilities which may make navigating certain levels or areas of levels
easier for some. I played the entire game as Peach because hooray for gender
equality and the ability to float. Meanwhile my girlfriend played Luigi because
why not? Throughout the course of the past two months (or so) we’ve spent hours
playing through SM3DW various levels
and challenges. So now it’s time for my review of all of that.
Let’s start with the premise of the game (the “story”). Much
like most other Mario games, there isn’t much of one. Anymore I’m starting to
think the actual story of Mario bares more similarities to Alice in Wonderland in that it’s all just a drug induced
hallucination. The events of Mario games don’t actually happen because, in
reality, Mario is just some strung-out addict plumber in a back alley who is
just mentally unable to grasp reality anymore. Bowser’s his purple dragon and
he’s constantly chasing it and trying to kill to maintain his high. But
Nintendo will never admit to this because Mario is the video game equivalent of
Mickey Mouse in that he can do no wrong and must always be shown in a 100%
positive light under their owner’s (Nintendo) control.
But if you want the story being presented, fuck if I know
who the fairies really are or how Bowser came about them. Fuck if I know why
Bowser wants to do anything or how gets his affairs in order like he does. All
I know is that he is capturing the fairies and making Navi (from Zelda) cry.
Peach and company then must go and save these new characters they have no
actual attachment to because they have nothing better to do, I guess. I really
don’t understand the motivations or logic at work here. Which is why I go back
to my addict plumber concept making more sense than whatever bullshit Nintendo
is willing to shovel us this time.
But Mario games aren’t about the story. Never have been.
That’d be like complaining about David Cage games for the lack of gameplay. Or
complaining about a novel for the lack of pictures. We don’t expect these
things and we shouldn’t. Mario’s all about the gameplay and this time around
things have been shaken up a little bit. Not to the degree we’ve seen indie
developers take the series, but enough to make Mario feel less stale than the New Super Mario Bros games have in
recent memory.
In SM3DW, we get a
slew of new items, most notably, the cat-suit power which allows Peach, Luigi,
and the other two to climb walls, do a jump attack that has no real purpose,
and attempt to look sexy in a way that only furry fans will actually appreciate
while the rest of us slowly back away in terror. We have other upgrades such as
boomerangs, cherry-clone power-up, ice-skates, base balls, cannon-blocks, and a
few others. I can’t remember them all, but they must have just thrown all the
ideas in their bucket on the table during the design meeting for this one in
hopes at least ONE of these would catch on.
Much to their credit, the power-ups do make this game come
alive in some good ways. Climbing walls is certainly a fun little trick to do
and multiple players trying to keep track of their multiple clones is actually
entertaining in of itself. But there are some glaring issues with this game
that make it difficult to call it excellent, and keep it more in the “fun, but
just okay” level of quality.
For starters, this is the first co-op Mario we’ve had that
isn’t solely 2D side-scrolling adventure. On one level, this works great
because it allows the level design to flex its muscles and do a variety of
things the 2D games were starting to run out of. On the down side, this makes
navigation a pain in the ass because the controls still basically function like
their navigating on a 2D plain, which makes certain areas that require
diagonals a load of bullocks unless you bring a joystick to the party (so
WiiPad, Nunchucks, and ProControllers are the recommended input methods here).
There’s also the fact that even though we have a screen in
one of the controllers, we all have to still remain in the same area because
going too far will force players to bubble up and follow whoever the game
decides is in charge of that decision (which is sometimes rather random). You’d
think that the WiiU gamepad would allow players separate more in order to
explore levels at their leisure rather than forcibly keep them in the same
tight group the entire time (which causes most of the chaos to happen on its
own). I’d ask if we could make it Gauntlet
Dark Legacy style where players just have to remain on the same screen at
all times, but given how some levels are designed, such a limitation would be
impossible in some areas without killing players.
But the bubble-up feature has also been hampered in this
game in the most depressing of ways. Before in the NSMB games, you could bubble up as you fall into a pit (because
sometimes you get forced into one not under your own power) and it would be a
free lifesaver you could rely on. In SM3DW,
this feature has been taken away, making it impossible to really recover from
death drops in a game where they’re more likely to happen accidentally given
the 3D nature of the game on how some of the powers require you to aim where
you’ll propel your body.
SM3DW also does
two things which I chastised Sonic Lost
Worlds for and I’m not going to insult one without the other. In SM3DW, the lives-system returns (as it
always does in Mario games) but continues to remain just as pointless. You gain
five lives once you’ve lost all of them without any real punishment other than
time being wasted. Why bother having lives in the first place? It adds further
insult to injury when the game gives you the “White-Leaf of God” power-up which
makes you invincible to most any traps other than death drops and kills any
enemy upon contact when you lose enough lives in a level. Thanks game, but fuck
off because taking that power-up prevents me from using other ones that might
actually be crucial to beating the level.
Then there’s the “collect X amount of horse testicles to
unlock this level” nonsense that Sonic
Lost Worlds felt was necessary to gameplay. I hate it when games do this.
You speed run through levels or ignore the bonus stars because you just want to
play the game with friends and enjoy the levels when you suddenly come across a
gate in front of a castle stating you need some arbitrary number of stupid
bullshit before you can keep playing the game proper. Then it asks you to scoot
back to older levels you already played in an attempt to arbitrarily lengthen
gameplay.
In a large group this would immediately end the game because
you and your friends aren’t going to be co-operative enough to collect all the
necessary stars to pull that off. You’ll be lucky to collect them just playing
the game normally. In pairs, it’s doable, but with my girlfriend and I, I spend
extra time outside of our play sessions to find and collect them because our
time together is somewhat limited and I’d rather not spend it replaying shit
looking for shit to unlock more shit in an exercise of insane frustration at
times. I like playing the game and I like playing with her, but we’re adults
with lives. We have things to do other than replay the same fucking levels to
get this shit, Nintendo. I’ll at least give you the prize for being less
retarded than Sonic on this one, because they were asking for thousands of
birds which were hidden throughout levels in various amounts. With Mario, at
least it was a consistent 3-stars per level, making them easier to find
reliably.
No comments:
Post a Comment
I do not care what you have to say to me, so long as it is relevant or insightful in some manner. But do be respectful to others posting their thoughts and opinions here as well or I will start moderating the comments. Thank you.