I haven’t done a review (or a post) in a long time. Today
will change both of those by giving out a review of my brief experience with
the Elder Scrolls Online beta.
First off, the email I received regarding it said there was
not an NDA on it, so I am allowed to speak about it. Bethesda, do not whip your
lawyers out just because I want to openly discuss it. Second, I received that
email as an invite from a good friend of mine to play with him in the game. As
much as I enjoy playing games with him, this might be one I skip out on
overall. That said, he came to similar conclusions, so I don’t feel as bad for coming
to them myself.
With that out of the way, let’s actually get the review
proper started.
Zenimax, Bethesda, and whoever else was working on this, I
have to say that I’m disappointed. First impressions are the most important
thing when introducing someone to a new person, place, thing, and in this case,
a game. If you can’t have me hooked within the first ten minutes (let alone the
first hour) of your game, then you have already dropped the ball in making your
game interesting or good. First impression of this game is pretty sour at best.
For starters, you have us starting in a dungeon as a
prisoner escaping the dungeon… again. And the game looks absolutely silly when
you have hundreds to thousands of people running around a dungeon being told
they’re the chosen one and trying to escape. Yes, I suppose a prison break
would run with hundreds of people going wild. But, realistically, only a
handful of people, at best, actually manage to escape and this is a magic
prison, which I think would cut those odds down even more, or maybe I’m just
cynical.
But then there’s the other thing I mentioned, the whole “you’re
the chosen one” nonsense. This works perfectly fine for single player games.
You are the only person not handicapped by being an NPC, therefore you really
are the only possible person to be the chosen one since you are the only person
capable of true independent thought (or so we hope). But in a big MMO with
thousands of people playing, not only does that “chosen one” line feel forced,
but it also comes off as a blatant lie. We can’t all be the chosen one, as a
thousand is far greater than one. And the premise loses all meaning when you
have that many people being considered as the chosen one. I can’t help but feel
my presence is not really needed or in any way meaningful like it was in
Skyrim, Fallout, Portal, etc.
Hey, we don’t play an MMO for a plot, we play because…
actually I don’t know why people play MMOs. It certainly can’t be for gameplay
alone, strictly talking in an MMORPG kind of sense. There really isn’t much
gameplay from everything I’ve observed thus far. In most MMORPGs, you spend
most of your time clicking on enemies (sometimes more than once) while waiting
for things to lose their cooldown timer so you can launch another one of your
spells that lacks the same impressive feel of magic from a more fleshed out RPG
that you get in a single player setting.
And the gameplay in ESO
is very much in that same vein. It doesn’t matter which class you ultimately
pick because, at the start at least, the enemies are all rather piss easy where
you can one-shot most of them. I get it’s the area we learn to play game, but
the early enemies I fought in Skyrim actually require a bit of effort to kill
(not the rats) but soldiers. This gave you a better feel for how the combat
would work. Plus they would actually damage you. I walked through an area that
had maybe eight Flame Elementals and they didn’t such insignificant damage to
me that it was regenerated relatively quick.
Oh, and health regenerates. Because of course it does.
And don’t get me started on the disappointment that is
trying to be an archer with a focus on sneaking. First off, archery feels
simplistic because you don’t have ammunition, but an unlimited amount of arrows
you can pull out of your asshole at any time, making inventory management
something you no longer have to concern yourself with (unless this is only just
in the beta). But I miss the ability to pull my arrows from some of the corpses
I killed because it gave me a sense of pride that I was not only killing dudes,
but recycling my old weaponry and tools for future fights.
But this also cuts out the need to use any other weapon (so
to speak). I don’t have to pick up a sword or an axe or anything for the event
I run out of arrows because I never will. This means that the gameplay here
doesn’t encourage experimentation and blending different concepts together like
a good RPG should. Instead it follows the same bullshit method that WoW and
other popular MMOs do where you find a build or a skill tree that works and diligently
stick to it because anything else is worthless.
Then there’s sneaking. I loved in Skyrim how I could be sneaking in the grass or on a tall ledge some
distance away and pick off enemies with a bow. I loved the sense of killing
large assortments of dudes without being seen because it was a skill I had
practiced and developed patience to pull off. But that kind of fighting isn’t
permitted in this game, at least not in the fluid organic sense like it is in
Skyrim. In ESO, I was trying to sneak
on a dude to shoot him in the head. First off, head shots do no extra damage
from what I can tell. Second, the minute you launch your attack, you are kicked
out of sneak-mode and immediately lose your hiding place.
I’m sure this is less of a problem for those of you who
enjoy just beating the shit out of things with a sword or axe, but this kills
the enjoyment for us who enjoy playing rogue-esk characters and likely there’s
little enjoyment for magic-users too, given that Skyrim’s mechanics made using magic less enjoyable than really
anything else. I can’t imagine that ESO
took time to improve the magic abilities to make them scale to the same degree
as melee-combat or make them more impressive than they used to be.
Maybe we play MMOs to play with other people? While I’ve
never fully understood that concept since other people are absolute shit to
play with, it doesn’t hold up here in this game. As I said before, you are the
chosen one, but that is killed when you add over nine thousand other chosen
ones. And during my brief run, I never noticed people working together at all
in any way. Maybe I hadn’t gotten to the big horde of people yet or something,
but I can’t think of anything I did in Skyrim
that would necessarily be better with having other people around.
Sure, we could be dicks to the game or fuck around some. But
all sense of challenge would be gone. Giants and Dragons would be easier to
kill because there’d be two people attacking it with hit and run tactics
instead of just one. And all sense of accomplishment would be mitigated because
you have to share the victory. You lose the achievement of having slain the
beast yourself and feeling like a true warrior. Plus making a series that’s
been heavy in its use of lore and storytelling feels almost water-down when you
have to play with other people because if you’re with friends, odds are they’ll
want to power through and kill things while you are the one person who wants to
sit there and read the shit.
I see ways where a game like Skyrim could be opened up to a multiplayer level and might have
some enjoyment, but I feel it would ultimately lessen the experience overall,
which is why I don’t feel like an MMO’s reason to exist is solely to play with
other people.
So if not story, gameplay, or enjoy the presence of other
people… then why bother playing this game?
Why bother, indeed. From my brief stint with this game, the
impression I walked away with was that this was a fairly watered-down version
of what Skyrim was. The combat felt
less impressive, making the experience overall less engaging on both dealing
out damage and having to deal with enemies. The story itself is absolutely
pointless in an MMO setting, but I didn’t expect much of a story in an MMO. And
the multiplayer doesn’t really fondle me in the same way the big vast openness and
emptiness of the Skyrim world did,
making me want to actually go back and play that all the more now.
And they want to charge me $15 bucks a month for this? If
you added a component to Skyrim to
make it multiplayer, you might have me interested in paying that. But this game
isn’t worth that price. Which is a shame because this was my first outing into
the MMO experience and from everything I had seen up until now, ESO was looking like it could be a good
one. But it did nothing to convince me to enjoy or play more MMOs. So I’ll go
back to my Skyim, Pokemon, and Saints Row until the next interesting attempt comes along and tries
to disappoint me again.
No comments:
Post a Comment
I do not care what you have to say to me, so long as it is relevant or insightful in some manner. But do be respectful to others posting their thoughts and opinions here as well or I will start moderating the comments. Thank you.