(Please Note, this was intended to come out much sooner... stuff happened)
It’s review time! And
for the first time ever, a game that was released in 2014! Yay! What’s the game
for the week? Contrast, the humble
indie title that was free on PS4 during launch (which I got on PC because fuck
Next Gen consoles). This will be a short review so we’ll probably talk about
something else as well, don’t know what yet, let’s go!
Far as games go, this was short. Surprisingly short. I got
to the end of the game and when the credits started rolling I put the
controller down and literally asked, “Was that it?” And not in the bad, “That
was it?” that your girlfriend likely says to you after thirty seconds of passionate
love making that abruptly ended because you blew your load too quickly. But in
the “Was that it?” in that it as building up to have more beyond the third
chapter, only to then not. Kind of like how we reached the end of a short movie
that was just alright, having been fully expected for something bigger, only to
then be smacked in the face with the surprise short film.
I have nothing against short games for brevity can sometimes
make a game better than having it go on forever. This is why Portal was so great, because while it
wasn’t nearly as short, it was short where the concept didn’t get old before
the end of the game. And, much to its credit, the concept of Contrast didn’t crack and crumble by
curtain call (try saying that five times fast). The shadow-shifting mechanic,
which I’ve seen in flash games before, was done quite well both visually and
mechanically where I was somewhat disappointed we didn’t get an additional
chapter to try out even more ideas with the concept.
But, as I already stated, the shortness of this game
prevents it from going stale and becoming a chore more than an exciting little
burst of fun. I’m also currently playing Far
Cry 3, a game that seems to be padded with repetitious gameplay, NPC’s with
the durability of paper you’re required to guard, and just a big fucking map. A
game like Far Cry 3 certainly has
great moments, but due to the relative size and scope of the game, there are
also plenty of space for exceedingly shit moments that lead to frustrating
bouts of rage after replaying a section for the twentieth time because some
fuck you had to protect didn’t have the common sense to hide behind cover or,
God forbid, shoot his fucking gun.
Back to Contrast,
the story of the game is somewhat of a weak point in that it is simple. You
have a mother, a daughter, and a supposedly invisible friend named Dawn (the
player character). The real people were supposedly abandoned by the girl’s
supposed father who has made a deal with the mob to help get a circus rolling
in order to make ends meet. From there the story is, at its core, about
reuniting the family by making sure the “father’s” plan all comes together and
that Didi (the daughter) learns the truth about her father.
No spoilers, but the fact that he isn’t her father and the identity
of her real father never really came as surprising. The fact that the family
was willing to give him another chance wasn’t surprising. And the fact that
Didi is constantly neglected by her mother, allowing her to go off on these
shadow-adventures with Dawn is also not surprising. Everything, from a
narrative perspective, feels rather straightforward and trope-heavy. Not that
there’s anything bad at work, just that nothing really imaginative comes out of
the woodwork.
This really only leaves the visual design and the gameplay
to sell us on the actual game. Visually, the game is certainly impressive for
an indie title. It has a unique aethestic that is reminiscent of the Bioshock Infinite world, but also
channels aspects of the Scarecrow levels from Arkham Asylum. It certainly looks good, but that, to me, isn’t
enough to sell the game, which leaves us with the gameplay. And, as I stated
earlier, the gameplay is really solid and intriguing. It’s a concept I like
very much but because of how short this game ended up being, you don’t get as
much time to play with it as you would really like. Certainly another chapter
or two worth of content to give us more challenging puzzles or trickier levels
would have been worthwhile.
But, for what it is, it’s a decent game. Certainly worth the
price on the PS4 if it’s still going for free. If not, then wait for a sale
because full price, to me, doesn’t seem worth it. Again, not because of
quality, but (for once) about quantity. Contrast
gets a recommendation, but a tentative one.
I’ve also recently finished another game, Super Mario 3D World for the WiiU, which
a review will be coming shortly. I just haven’t really gotten around to it yet
since the WiiU user-based is so small, I doubted very many would really give a
shit three months after release… but it’s coming. See ya next time.
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