Lots of review inbound for the next week. Let’s start off
with a short, fast, and simple review of Mario
Kart 8.
Wow. If you had told me when I had a Gamecube and I was
playing Double Dash that Mario Kart
would still be going at #8 in just two more consoles, I’d think you were crazy.
But then, looking at the Mario Party
games, I guess it’s not that hard to imagine. But, still, I can’t believe we’ve
got this many Mario Kart games and
only a handful are any fun to play… again… like Mario Party. So we’ve had good and we’ve had bad. Where does Mario Kart 8 fall? What’s different
enough to justify putting it out? And is it worth the admission price of the
WiiU for those who are still on the fence on buying it (even though it is my
preferred console of the current generation thus far)? I hope this review will
answer most of these questions, let’s go!
What’s different is probably the best place to start. Among
the many changes to the Mario Kart
games, this one definitely has a visual overhaul thanks to the 1080p HD
capabilities that the WiiU is outputting. The water looks better than ever. The
sand looks drier than ever. The fire looks hotter than ever. And you can see
all of the intricate details on all the cartoonish characters of the Mario
series. I don’t think I’ve seen a HD game this pretty yet, and I thought Super Mario 3D World was pretty
spectacular. Only makes me more excited for Bayonetta
2, Smash Bros 4, X, and Hyrule Warriors later this year. Certainly looks better than
anything on the Xbone or PS4 at the moment.
I don’t normally spend that much time praising visuals, but
given Nintendo has only just stepped into the HD realm, I need to give them
kudos for doing so with flying color. Just a shame we had to wade through the
Wii to get to this. As for the more important FUNCTIONAL differences, there
aren’t many. Driving, turning, and throwing bullshit items are the typical Mario Kart fashion and remain as such
for this game. The drifting mechanic has seen a slightly improvement since the
last game I played extensively (beat Mario
Kart Double Dash, played some of Mario
Kart Wii). No more do we you have to waggle the control stick, as it’s all
based on time. This also allows making turns easier (with practice) as you can
use the control stick to guide your slide while you try to get the drift-boost.
Additionally, the bullshit items have been changed up a bit
to help restore balance to the game. While the blue shell is still a menace, it
has been nerfed in a couple ways. One of which is that it no longer flies,
which (from what I’ve seen) does allow player interference unexpectedly. Not
only that, but a new item has been created, a sonic-boom like device that
disrupts players, enemies, and items near the player. This includes the blue shell,
making this your only sure-fire defense against it.
The red-boxes are gone completely, likely because they’re
boring and people stopped falling for those ages ago. In their place, the
equally useless coins, which can be picked up almost all the time on the map,
but they serve no in-race function. Instead, you save them up for upgrades
outside of the race to help make your carts better for the next race. As nice
as it is to be able to earn upgrades, it would be nice if I just got coins
based on performance only, and not waste my time with them on the race course.
That being said, playing locally with friends is a good way to get LOTS of
coins to unlock those upgrades even faster.
The upgrades themselves are self-explanatory. You have three
different kinds of parts (bodies, wheels, and flying mechanisms). Each one
provides its own set of stats that play into your kart’s overall stats (which
can be seen by hitting the plus-button when selecting parts). While this is
certainly a nice change of pace from the previous games I’ve played, after a
while, the parts you unlock cease to be interesting as you eventually find a
set up that you’re good with and stick with it to win more races to unlock more
goods (characters, tracks, modes, blackjack, and hookers). A part of me wish
this could have been expanded upon. Even more, I wish there were more
personalized vehicles again. I miss some of the old cars from previous games
and seeing so many of basically the same carts and bikes on the track feels
kind of bland.
Most of the new tracks do everything they can to show off
the stunning new visuals for the game with lots of lighting and particle
effects, tasteful use of bloom, dazzling water, and so on. There are also a
couple courses that I absolutely love for breaking the traditional 3-lap
structure for just one long course, making it more difficult to get used to the
track’s twists and turns since you don’t repeat the course in the same race.
This also breaks up the tedium of racing some courses over and over again.
However, this is only on a couple (maybe 3 at most) tracks, leaving this as
something I’d like to see more of, but clearly won’t get.
As you may already know, new characters have also been
thrown into the mix. You have the koopalings, Bowser’s kids, making their
contractual appearance for whatever reason. I’m not sure what the real selling
point here is since none of them are all that spectacular. Though it is weird
to see an omitted Bowser Jr. Likewise, Rosalina returns because Nintendo is
throwing her everywhere now. Nothing against her, but it just seems weird a
character who is basically GOD of the Mario universe is go-karting with Mario,
Peach, and the Mario universe equivalent of SATAN (Bowser).
That said, it’s weirder we wasted a slot making a Baby
version of Rosalina. Because we need ANOTHER baby character instead of just
bringing in a different Bowser underling, a character from the Paper Mario or Mario & Luigi games, or (god forbid) surprise us with a
crossover guest character from another Nintendo title (Fox, Captain Falcon,
Samus, Link, Pit, or Olimar would all be fun and interesting). Let’s just make
another baby character. Worst of all, no love for Baby Waluigi? Hell, you could
have at least brought back Diddy Kong (best character in Double Dash).
So that’s all the differences (and similarities) in this
game from the predecessors. So the next question, is it good? And, yes, it is
good. It’s functionally sound like your average Nintendo game. Visually and
musically, it’s probably the best the series has ever been. And, if you were
smart and bought it at launch to get the free game bonus deal Nintendo is
offering, then you’d be getting it at
basically half-price, which is a bargain. BUT, for the sake of argument, let’s
say you didn’t buy it at launch…
Well, personally, there are better racers out there that
have the same style as Mario Kart.
Personally, I still prefer Sonic
All-Stars Racing Transformed. The drifting feels like a more important
mechanic to the race than it ever has in the Mario Kart games, and it functions much better. The items are less
relevant in Sonic All-Stars, but
still play a role. And all those items CAN BE AVOIDED by skilled/lucky players
whereas Mario, it’s nearly impossible to avoid the red-shell or blue-shell
without the right item on hand. Not to mention that the single player (while
insanely difficult) at least gives you more to do to unlock stuff. Whereas Mario Kart, you unlock all the
characters and tracks pretty fast without that much effort either.
This isn’t to say Mario
Kart 8 is completely outclassed. Certainly level design (on a good majority
of courses) is stronger than in Sonic
All-Stars, making the roads wider and making everything feel less
cluttered. There’s also far less shit on the screen you have to try to read,
which is a nice boost when you’re trying to drive fast and not be distracted.
In fact, there’s less on the screen now than there was in Double Dash, which is a nice plus. Also Mario Kart 8, arguably has a much better cast of characters (though
Pink-Gold Princess Peach is on the same level of stupid additions as Danica Patrick,
so we may be evened out here).
In short, you have at least two very good and very solid
racing games on the WiiU with Sonic
All-Stars and Mario Kart 8, both
of which feature a lot of good things to the racing genre and can be a blast to
play with friends. Both feature online components and neither one will really
disappoint. If you’re looking for something requiring more skill, go Sonic All-Stars, but if you want
something a bit more familiar and simpler, then Mario Kart 8 is the way to go. Tune in again soon for a review of
the latest Steam Greenlight Release: The
Stomping Land and a TV show review of It’s
Always Sunny in Philadelphia.
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