Get ready to throw down some face-downs and get your game on with this amazing kickstarter success story, Boss Monster.
One thing I don’t normally review are games because I don’t
have time to pick them up and play them in a manner that gives me enough time
to form an opinion and review them. For example, I’d love to review Skyrim or Fallout 3 because those are games I had fun with and would like to
share my experiences. But not only have these been out for a while, thus
reducing the amount of people who give a fuck, but I’ve never finished them
because there’s so much to do. Or games that really have no end or no
progression other than unlocking shit (see racing and fighting games). Or games
that I want to play but don’t have time to (see Dark Souls II or Assassin’s
Creed: Whatever the fuck is out now).
Another thing I don’t normally review would be table-top
games. Generally because people give less of a fuck about these and they’re
expensive in comparison to games, though understandably so. It costs a lot of
money to print, package, and ship these kinds of games to locations in hopes
someone will buy them. Especially because there are many varieties of table-top
games that it makes it difficult for anyone to really stand out unless you know
where to look. Or, if you’re me, and are attracted to box-art that looks like
an NES game case. In which case, let me
introduce you to one of my new favorite games, Boss Monster.
The game is simple and requires minimal set up. Basically
you and up to three friends play the role of a boss monster of a dungeon that
you build throughout the course of the game (think Bowser, Ridley, Dracula,
etc). The goal of the game is to design, re-design, and continuously improve
your dungeon to attract as many heroes as quickly as possible in order to kill
them in your dungeon to get 10 points before anyone else in the game. The game
adjusts its settings depending on the number of players, but the game goes by
quick and, once everyone knows how to play, only really takes 15-20 minutes to
play.
You kill heroes with a combination of spells you can collect
and the rooms of your dungeons (and their various effects). Some rooms have
abilities tied to killing heroes faster, and others are tied to when a hero
dies in that room. All of which are designed to help make killing them more efficient,
and make your later designs for a dungeon all the better. In my many rounds of
playing this game, I have found no real “perfect” set up, but several “ideal”
set ups as well as many “high-value” cards worth playing when you get a chance
to maximize the effectiveness of your dungeon. Two in particular (Vampire
Bordello and Monster’s Ballroom) are among my favorites for their effects and
ability to combo well with other cards. But these are certainly not the only
cards worth having and, in fact, there are better combos out there worth
looking into.
Heroes are not played by anyone, but act as automatic cannon
fodder, like a Tower Defense game. The heroes go to whichever players’ dungeon
has the most treasures they want (example, thieves like money, so the dungeon
with the most money gets to attract thieves). If more than one dungeon has the
highest amount of a given treasure, then the heroes begin to bottleneck in town
and I’ve had games where up to 10 heroes are just sitting around before any
murder happens. Once a hero is attracted to a dungeon, the dungeon owner takes
the hero and, room-by-room, walks them through it until they die or until their
boss takes damage from the hero. It takes 10 human souls to win the game, and 5
wounds from a hero to lose the game.
Additionally, there are epic heroes capable of dealing more
damage, living longer, but they are worth more souls (2 in total) meaning that
killing them boosts your score tremendously. Not only that, but this game
already has an expansion (the box looking like an old Gameboy Game case), which
adds ITEMS. Items are equipped to the appropriate heroes when available, giving
them abilities that make heroes even harder to kill, and some are downright
impossible to deal with. But, should you kill the hero, YOU get the item, which
will have an alternate ability for the boss monster (you). So, no, this isn’t a
walk through the park, but it’s simple enough that even with these slight
complications in late game, you can figure out strategies to keep yourself alive
while still gaining the most points.
It’s by no means my favorite table-top game. Cosmic Encounters still ranks highly on
my list, along with Descent: Journey into
the Dark, but both of those require more set up and more pieces to play and
get them moving. Plus those games are just not fun (or impossible to play) with
only two people. Boss Monster is in
the same circle as, say, Flux in
which the game is certainly better with more people, but is perfectly doable
and still enjoy able with only two if that’s all you have available. Plus there
are plenty of cute references to some favorite retro games that the art-style
is clearly paying homage to, that you can’t help but enjoy those little bits of
the game.
I look forward to more expansions to Boss Monster in hopes of giving the game more variety and things to
do. As it stands now, the game is very tight, focused, and fun with a fair
enough balance to make it relatively easy for anyone to jump in and play
without much trouble. I worry too many expansions, or the wrong kind of
expansion could lower the quality of the product, but I’m open to the idea of
this game expanding into something bigger, and certainly hope it does. Consider
this a very strong recommendation for Boss
Monster. See ya next time!
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