A long awaited review of The
Wolf Among Us, a game by TellTale, the lovely bunch that brought us The Walking Dead… the good one. With
that intro out of the way, let’s discuss the game.
Wolf Among Us is
TellTale’s attempt at making a game off another property. This time it’s DC and
Vertigo Comics’ Fables series,
focusing the attention on the adventure/mystery surrounding a string of murders
in Fabletown to be solved by Bigby Wolf (aka the Big Bad Wolf). Throughout the
adventure you meet various other Fable characters like Snow White, Beast, some
scared little prick from the Headless Horseman story, and a bloke known as the
Jersey Devil. I’m not particularly familiar with all of them, but I have heard
of a fair portion of them before.
They mystery? Two working-girls are murdered in Fabletown
and Bigby has to find who did it and why. Clues will throw you into the wrong
direction, people will question your judgment and authority time and time
again. You won’t be able to make everyone happy, regardless of the decisions
you make. But you aren’t there to make people happy. Your goal is to keep them
safe and dispense justice when wrongdoing occurs. At least, that’s how I played
my game.
Throughout the story, you’ll learn about Fabletown and
slowly get more invested in the plight of the people as you progress. You’ll
experience the divide among the people between the wealthy and the
impoverished. You’ll see that both side of the fence have their fair share of
corruption. You’ll think you know the answer and have everything figured out
only to be surprised when things take a hard left and you’re left wondering
what’s next. As far as a mystery goes, it’s actually not as predictable as I
first expected, which is basically what you want in a good mystery. Something
that seems obvious, but when you start to dive in, you find there’s more at
work than initially expected.
I will admit that even by the end of Chapter four, I was
having trouble getting myself to care about MOST of the characters. There were
plenty that annoyed me (Colin or Frog) and some that just kept getting in the
way of progress (Woodsman or the Tweedles). But once chapter five unfolded, I
started to care because I got to see just what kind of problems they were
dealing with. I got to speak to them more directly and about problems that (for
me anyway) actually mattered. Not to mention that you have an interesting boss
fight in this game, which we really haven’t seen before in TellTale’s more
recent games (can’t say for the older ones).
Gameplay wise, I encountered a few glitches like dialogue
not appearing in the choice icons, requiring me to close the game and restart,
forcing me to pick up at the last checkpoint. Or another glitch in which the
audio just stopped working entirely in the middle of a scene (no idea what
caused it). I opened the menu and went back to the game and it worked again
(didn’t expect that to actually work). It’s a good thing I had subtitles on so
I had an idea of what they were saying or I would have gone into that choice
completely blind. Oh, and speaking of which, I recommend turning subtitles on.
I can handle understanding MOST British / British-like accents, but that
coupled with the aforementioned glitches and some characters talking like they
have a mouth full of taffy make it difficult to tell what the fuck they’re
saying otherwise. Also the volume of some of the voices are just too quiet in comparison
to everything else, adding another layer of difficulty to just understanding
the dialogue.
Visually, the game is beautiful. It’s like a motion comic,
but plays like a movie instead. The colors pop and accent the designs of the
world to make everything stand out and look impressive. It’s definitely a
departure from the dull colors of Walking
Dead (though that makes sense given the drastically different tones between
the two games). The music is also quite the treat as well but I really don’t
have much more to say about that.
But let’s get the bugbear out of the room. How does this
compare to the last big, spectacular game that TellTale made, Walking Dead Season 1 (Season 2 doesn’t
count solely because it isn’t finished)?
That’s a difficult question. Like I said, I was more
invested in the characters in Walking
Dead and from earlier in the story, but that’s because I was charged with
their well-being in a cold, ruthless, lawless world where you have to fend
together to survive, or become a monster yourself just to get by. Wolf Among Us puts you at a greater
distance from the characters your charged to protect because you really aren’t
supposed to be emotionally invested in their lives. You’re the sheriff and it’s
your job to uphold the law, not be everyone’s friend and keep the lot of them
happy.
Wolf Among Us is
more visually interesting and has more varied elements of gameplay, allowing it
to do more than what Walking Dead has
traditionally offered. However this trade off means the characters aren’t quite
as fleshed out because we don’t get AS much time with each one to learn all
about them and the narrative suffers a bit because it’s all about the mystery
and, again, not about the characters or establishing the fucked up world. But I
think that’s because Wolf Among Us is
aimed more at the audience that already reads the comic, Fables, which means they’d already have some working knowledge of
this world and the characters. And, you know what, that’s sensible. Who am I to
say they’re doing it wrong when I’m clearly the new guy in the room?
Wolf Among Us is,
in fact, good. It’s not the stellar breakaway hit that Walking Dead became and certainly won’t be winning the same
mountain of accolades. But that doesn’t diminish the fact that it’s good, has
great intentions and is capable of doing some impressive things visually and
narratively. It knows what it’s trying to be and knows who is going to play
this kind of game, allowing it to stride forward in confidence as it proceeds
to give us a hook for a sequel at the very end, those coy sons of bitches. If
you want to play some Telltale while waiting for your Walking Dead Season 2 fix, I would recommend Wolf Among Us as it certainly hits all the marks necessary to be an
interesting and fun game. If you don’t read Fables
(like me) don’t expect to come out absolutely loving this game, but you can
probably still find a good sense of enjoyment out of it, regardless.
That’s all for the review. Tune in later this week for some
more fun articles. If you have suggestions, leave comments or hit me up with
messages. Feedback is always appreciated and encouraged. See ya next time!
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