Journal of Clarity – 025 – March 30, 2013
Disclaimer: The entire entry you’re about to read is my
attempt at self-analysis. It will likely make me sound depressed, self-hating,
possibly suicidal, and you may worry about my mental health. While the concern
is appreciated, don’t worry about my safety, I don’t intend to do anything
drastic to negatively impact my life. This is just me examining my flaws and
what I can do about them. Also, note that this disclaimer comes before I
actually write anything, so I don’t even know what to expect yet. All that
said, if you have feedback, comments, concerns, or advice you wish to share, I’m
always willing to listen. Just message me on facebook if you want and maybe we
can talk. Okay? Okay. Let’s go.
Also, side note: I’ve noticed this “blog” has gained more
views than the blog I used for my videogame youtube stuff. And it has done so
in only four entries versus twenty… I’m not sure what to make of that. It’s a
little depressing the thing I put more work into never got as much attention as
me just talking about myself. Then again, I guess the counter-argument is that
enough people give a shit about me to want to know what I have to say… (that
said, could maybe some of you guys watch my stuff and spread the word to help
get more views on the E-Vac Station stuff? Would really like to make that into
a thing if I had enough views/subscribers/and so on). K. Thanks.
I’m probably one of the most frustrating people I can think
of, and I live with some pretty frustrating roommates… well… one is more so than
the other, but regardless. So much so, I’m not even sure where to really begin
with a self-analysis, especially since this isn’t the first one of these I’ve
done before.
I guess we’ll start with a question. Why couldn’t I get
myself to get close to Rose, and why do I have trouble getting close to people,
women in particular, in general? That’s probably a good place to start, even
though I’m sure this is one of those rabbit holes that could go in a variety of
directions. While I don’t like to play the blame game, my sense of timing with
that kind of stuff and my apprehension of getting close to people stems from my
first relationship with Nicole (briefly mentioned last time). She was a prude
(she said so herself) and would often push me away (even for something as
simple as a kiss). And after we broke up, this became a thing that got
ingrained in my head. During my second girlfriend and my first run with Rose, I
had trouble getting close to people because there’d be that voice in my head
holding me back, telling me not to get too close. Think of it like a Pavlov
thing. I was trained, in a sense, to not get close to people in a year-2 year
relationship, and since then, it’s been difficult for me to judge when to get
close to people without getting pushed away. It’s something I should have
gotten past after all these years, but it’s still ingrained in my head.
Resulting in me never wanting to make the first move or taking initiative in
anything physical because of said apprehension. If the other person, in
question, makes the first move or takes initiative, then I’m all in, but it’s
that first stumbling block that kind of kills me.
Then there’s that recent business with Susan. Some of you
are familiar with that story already. Girl I lost my virginity to, she then
went back and forth between me and her ex-boyfriend for nearly a month and a
half, resulting in a lot of bullshit drama I had to just say no to in the end. Rose thinks that this messed me up even more, and I’m not going to lie, it
probably did. It was a rushed relationship where we started out as friends and
within one visit, we went from friends to pretty much having sex because she
pushed for it. And while my apprehensive-side was appreciative of that pushing
for it, in hindsight, it only threw my sense of timing and understanding of how
that works into whack even more.
What this all stems from, this apprehension, is just a lack
of confidence. When it comes to my dealings with the ladies, I’m never really
confident at all. It’s not that I don’t know how, but I’m just not because of
that first relationship setting me up for expecting failure and then just being
followed by subsequent short relationships that ended in failure because I wasn’t
able to act (with the one exception being because of excessive drama). When it
comes to relationships, I want to be there, in the moment, but my mind is busy
thinking and distracting me from being able to do so because I’m constantly
worried I’ll fuck things up somehow, despite the fact I shouldn’t be that
worried. And I know I shouldn’t be, but knowing that and actually getting over
that are two different things. Just because you tell me that I shouldn’t worry
about something doesn’t mean I’ll automatically be able to not worry about it.
Chances are my head will still be drawn into that state of worrying about it
and it’s just something my mind does. That’s something I don’t think Rose understood entirely. It’s not that I didn’t listen, ignored her, or didn’t want
to accept her advice. It’s just that it’s not as easy as flipping a light-switch
and saying we’re done.
And I’ve done what I can to work on this confidence issue.
When I was with Rose, I tried to step out of my comfort-zone in various ways
simply to push the limits (so to speak). But there’s a limit to how much I can
raise my confidence and comfort level in uncomfortable situations when I have
someone getting angry, hostile, and berating/insulting me. Especially when she
knows I have a problem and I’m doing what I can to get over it so I can focus
more on her and just enjoying the moment when I’m with her. You could almost
argue that this whole experience may have reset me back to zero since I was
building myself up and only got torn down by the one person I thought was
supporting me in this and I trust to keep me going in this. No, I’m not blaming
her. But I am saying that how things ended certainly hasn’t helped at all.
Here I am now, wondering exactly how I go on from here
relationship wise. Right now, I think I just need a break from even trying and
getting myself organized. That said, part of my problem is being close to the
ladies, and I’m not sure how to necessarily resolve that without trying to
start relationships at all. I don’t want a repeat of what just happened where I
get into a relationship but I can’t focus on it or just lose myself in the
moment because not only is that unfair to the person I’m with, but then I’m not
really with them. So, yes, I need to get my shit sorted out quick so this doesn’t
become a recurring issue. And maybe it was just the person I was with, but
saying that it was because Rose was too intimidating for me to get close to her
doesn’t feel like an appropriate answer.
So you guys are all reading this. I had 131 views in just
four entries, so clearly I have people reading this. Please, tell me, what is
it you suggest? Preferably something where I don’t have to see a psychiatrist
or whatever… largely because I don’t have the extra time or money to go see a person
like that at the moment. What can I do to get over this? … And, no, drinking or
drugs are off the table right off the bat. After seeing the kind of shit my
brother gets into (as well as other family members I’ve seen in other
situations) I’d rather just stay out of that entirely.
Okay, so something else to talk about because that didn’t
get nearly as depressing and long-winded as I expected. (Trust me, last time I
did one of those, I looked it over and was worried that I was suicidal). What
can I talk about today? Um… how about we talk about games some more? That’ll
put me in a slightly better mood than being mopey and depressed about being
single and alone again. … fucking bullshit.
What specifically? Well, I was hanging out with a few friends
last night (needed to get out for obvious reasons) and we discussed games like Spec Ops: The Line, Walking Dead, and Nier as
games with depressing stories or experiences that are good, but they make you
really think about the themes and concepts beyond just the game. To me, these
exemplify high quality stories in games. Having never played Nier, I cannot attest to this
personally, but my friend was talking about how the story, as it progresses, it
just gets sadder and more oppressive as you progress.
Spec Ops: The Line
was similar, but it wasn’t just the story that pushed you into depression, but
the immersive nature of the game itself that pushed you into that state. It
starts out as a simple, almost generic, military shooter. You are Americans
going in to save people from a bad situation in Dubai, and really nothing more
than that. As you go in though, you are constantly being given choices and
situations where you must consider your actions and the game slowly morphs into
an experience that, unlike other military shooters, doesn’t build you up into a
the American hero, but tears you down into the pathetic, weak gamer sitting in
that chair shooting people for a cause (in game) that is no longer worth it. It
is a game that says you are bad because you chose to play the game, but it does
so in a very impressive way that I commend it for. It makes games of that
genre, Call of Duty and Battlefield look like cheesy action
films by comparison.
And Walking Dead
also takes a prize for being impressive in this regard, but in a much less, “you
suck because you’re here” mentality that Spec
Ops went for. Instead, it goes for the approach of a no-win situation, yet
you have to make the most of it and hope that your choices will make things
better for you and your people in the end. Every chapter tugs at the
heartstrings and really pulls you into this drama of how miserable these people
are and how this zombie apocalypse isn’t a winnable fight, despite our best
efforts (much like me in relationships, zing!).
All three games above take the same approach good horror
games like Silent Hill or Amnesia go, games that take the player
and oppress them with horrors and immersion. These games aren’t necessarily fun
to play, but are a worthwhile experience because of what you have to go
through. This isn’t like Sonic, Portal, Batman Arkham Asylum, Final
Fantasy, or even Heavy Rain.
These are games that have dark tones and themes that are meant to explore not
only the characters within the story, but the players directing the games as
well. These are the kind of games people like me point to and say, “This is why
games are art!” This isn’t to say games designed to be fun aren’t art, but you
have a much stronger case when a game, something that, by definition, is
supposed to be fun, is not fun and makes the player think on a deeper level
than collecting points or beating a boss for an achievement.
A little bit shorter rant for a gaming thing. But I needed
that to get me thinking of something else for a bit.