You know what? I probably never would have bought PayDay 2
had I never played the first one. And I probably wouldn’t have considered
buying it if I didn’t already enjoy co-op games with friends. Thanks to
Left4Dead and Left4Dead 2, that happened. But I probably never would have
touched those games had Portal not been my first PC game. But Portal would have
been impossible for me had Metroid Prime not been my first FPS game. Then
again, I never would have heard of Samus if I had never played Smash Bros.,
which got me into Zelda and a long string from games related to that or StarFox
or Fire Emblem or a number of other great Nintendo titles. And while it seems
like I’m giving Smash Bros. all the credit for me being the gamer I am today, I
never would have picked up an N64 controller to smash with the bros if it wasn’t
for Pikachu. That’s right. The first game I ever truly owned and played was
Pokemon and without that, I would have never stepped into gaming to be where I
am today. In honor of the 15th anniversary of Red & Blue coming
to America, let’s talk about Pokemon and how much it means to me as a gamer.
It’s easy to write Pokemon off as another kiddie-Nintendo
game that is only meant for casual players. But easy answers aren’t always the
right ones and Pokemon offers more depth to the game than I’ve seen in most FPS
games, many RPGs or puzzles, etc. But that’s the allure of Pokemon. It may seem
like a casual and easy game, but that’s because it’s supposed to appear that
simple. It’s a game designed to be easily approachable so that anyone can pick
it up and play without feeling like the game is too unforgiving or unplayable.
There can be some hard moments, but the simplicity and easy approach of it
makes it so that no one can feel alienated by the game’s story or mechanics too
early, aiming to rope them in by their first gym and keep them playing til
completion.
The games all started with a simple tutorial of how to play
drawn out over the course of a few events before completely setting you out to
deal with the events of the world yourself. The first is just an explanation of
the world and establishing the central characters of you, your rival, and
Professor Oak. After establishing that, it’s quickly explained that the grass
is Where the Wild Things Are and you
need protection. Immediately telling the player that to fight Pokemon, all you
need to do is go into the long grass. This segways into you picking your first
pokemon and your partner that you’ll most likely keep throughout the game if
you have a heart and don’t pick Bulbasaur. By doing so, you then jump into your
battle tutorial. You get no real instructions on how to do it. Just a menu and
your best guess as to how to beat your rival.
This is the genius part of the tutorial from the first game.
It allowed for failure, which would change your rival’s final roster. But it
also encouraged you to experiment and explore your options, a very strong theme
of the very first Pokemon games. The game could have easily held your hand and
told you want moves to make for the best results or given tips on strategy.
Instead, it just throws you into the deep end to see if you can manage to get
yourself afloat.
After all of that happens, Oak will ask you to make a
delivery for him. This requires you going to the next town’s Pokemart. In doing
so, you walk up route 1 and meet various NPCs that will tell you more small
details about the game and getting around like how the ledges work, which help
make your return trip faster. One even gives you a potion to heal your
potentially damaged Charmander or Squirtle under the assumption you’ve been
battling the wild Pokemon of the area in order to train them up.
Why would they assume you’ve been training? Aside from the
fact some battles won’t let you run away randomly, the driving force is
supposed to be your rival you just fought. If you just won, the designers want
to give you the drive to keep training to stay ahead of him. If you lost, the
designers want to give you the initiative to better yourself in battle, which
is why encountering wild Pokemon isn’t just to strengthen your Pokemon and make
them better in battle, but verse you in the dance of battle and realize what
the best strategies and moves are. But, wait? Why would that possibly be the
reason behind this? You’ll see in a couple paragraphs.
By doing Oak’s request, you visit Viridian City, the first
major town in the game which has a gym, a Pokemon Center, and a Pokemart. The
tutorial’s purpose is to help you find the PokeMart to establish where you can
get healing items, Pokeballs, and other useful tools for later (the girl who
gave you the potion early was another strong hint of this). And, luckily, it’s
near the Pokemon Center, which is the most important structure to learn the
location of for how useful it will be throughout the entire game. But if you
can’t find it right away, talk to all the NPCs on the map because they’ll tell
you everything you need to know like that the Gym is closed, the drunk/sleeping
guy on the road won’t let you pass yet, and that the Pokemon Center is right “there”.
You could go exploring, but the fact the road to the next town is blocked and
you are supposed to be delivering something to Oak anyway. There is something
you could go do now, but we’ll get back to that in a moment.
Another thing I almost forgot to point out is the “school”
in Viridian City, which can teach you a few other useful bits of information
such as the fact trainers go around to different gyms around the world and once
they collect all the badges, they can challenge the elite four of the Pokemon
League. And, if you read the signs, it’ll say that Viridian City is the gateway
to the Pokemon League, which is a double meaning. It is physically the location
where you enter Victory Road, but also the final gym for your final test before
facing Lance and the rest of the Elite Four. Meaning you WILL be returning to
Viridian City once again at some point, though not all of this is explained
right then and there.
You return to Pallet Town with the parcel, again, probably
fighting wild Pokemon on the way to continue getting you used to the battle
mechanics, showing you the Pokemon available on the earliest sections of the
game, and leveling up your non-Bulbasaur pokemon. You drop off the parcel and
then your rival appears again. Another battle? No. Oak wants to give both of
you a Pokdex, beginning the secondary goal of the game, catching all the
Pokemon. While it has become a much more daunting and tediously pointless task
in newer games, this was to incentivize players into catching all of the
Pokemon and trying to use them in various combinations to design the best teams
to best fit their own play style. It also encouraged more experimentation
whereas someone who just stuck with one team the whole way through the game
didn’t really get the most of what the game was intending to offer.
As you leave, Oak’s aid will give you five Pokeballs, which
means you can now start catching these Pokemon. And you know what’s available.
You go out and start catching and using that same route you travelled to level
up your nearly caught Ratata or Pidgey or both. Eventually you return to
Viridian City to see a notable change, the road is no longer blocked, allowing
you to go forward. If you haven’t caught Pokemon yet, the formerly
drunk/sleeping man will give you a quick lesson on how to before failing
miserably, but revisiting him will give you a successful lesson the next time
around. But before you move on, as always, explore because the game has
encouraged it thus far. Have you looked off to the west of town yet?
This is the road that leads to the end-game battles of the
Elite Four. There are also places to catch Pokemon here and a path that leads
to an item on the ground an NPC will point out, letting you know what those
Pokeball icons on the overworld are. But, and probably most importantly, your
rival is lying in wait for you as well on the yellow brick road (at least in
the Yellow version) that leads to the Indigo Plateau. This supports the theory
that the rival isn’t just an annoying punk you fight constantly, but someone
who is supposed to drive the player to catch new Pokemon, train them to higher
levels, and be the player’s “test” to see how far they’ve come throughout
various points in the game. This is your final test before leaving the tutorial
to see if you’ve master the art of battling and if you’ve figured out how to
use your Pokemon properly before setting you off on your own. Success or fail,
you still learn a lot and either way will alter your rival’s final roster
anyway.
Now that you’ve done just about everything you can, it’s
time to leave the tutorial section and begin the real game, in the Viridian Forest.
That said, the forest is where you learn a few lessons as well. First, how to
deal with trainers other than your rival. You also learn about status effects,
specifically poison and how much of a problem it will be throughout your adventure.
This is where the game encourages you right away to return to the PokeMart to
restock, but venture forward if you want. Once you make it out of the forest,
you’ll hopefully have leveled up more in both Pokemon and in self as well as
caught some new helpful allies on the way (Caterpie / Metapod / Butterfree is
the best option if you have Charmander or Pikachu as your starter). Regardless,
you’re now in Pewter.
Here, you use what you learned about the town layout to find
your way around town. There’s a museum you’ll want to remember for late game,
though you can still explore and get hints as to what to expect (Aerodactyl).
But the usual suspects of the PokeMart, Pokemon Center, Kaiser Soze, and the
Pewter City Gym are all accounted for and this is pretty much your test to see
if Viridian City taught you anything about navigation. If not, the guy who
stands guard of route 3 will not let you move on until you’ve beaten the gym,
which will only happen one more time to encourage the notion of challenging the
gyms before moving on.
This leads to the gym battle. Here, you fight Brock. Here,
you test yourself one final time before going on to the rest of the game. By
earning your first badge, you’ve passed the last real test for the “tutorial”
section of Pokemon Red/Blue/Yellow. This unlocks the rest of the game for you
to explore (mostly). Now that you’ve got a badge under your belt, conquered
your rival twice (possibly), escaped and survived the dreaded Viridian Forest,
and caught and raised a team of dependable Pokemon to get you this far, the
game leaves you with a feeling of “I can do this.” That’s the point, to get you
mentally prepared to face any challenge. And how do you get rewarded now that
you can press on? Well… you can buy a Magikarp for 500 PokeDollars… and then
enter a cave filled with Zubats and Team Rocket.
Hm…
Consider those all to be more challenges and tests as you
progress through the game. While everything up to Pewter City is just teaching
you the basics, the rest of the game is still full of much to learn about the
game world and logic behind how everything works. Every big battle is just a
test for the next one. Every new environment is just another playground to
explore, which the game constantly encourages with discarded items lying about,
Pokemon only being in certain areas (legendaries too), and to fight any and
every trainer in the game. Despite all
the glitches and simplicities Pokemon seems to have, the easily approachable
nature and well-designed tutorial makes for a powerfully strong section of this
game to teach and to engage. You get some direction, but only enough to have a
vague understanding of what to do. The rest is up for you to figure out.
Need more proof that the game is all about exploration and experimentation?
The ability to customize your Pokemon’s moves as much as possible adds
credibility to that notion. The Safari Zone is clearly meant to encourage exploration
as certain Pokemon can only be found in certain areas (or at least the percentages
they appear changes). Exploring also helps lead to legendary Pokemon like
Articuno, Moltres, or Zapdos (the last of which is WAY off the beaten path that
you may miss it entirely if you don’t go looking for it). Even the HMs allow
you to explore areas that you wouldn’t be able to otherwise (which is really
the only good purpose most of them have anyway).
Why am I bringing this up? Well, as I may have mentioned in
various podcasts and articles before, I don’t really like the generation five
games (Black and White) because I don’t feel they capitalize on these two important
aspects of the original Pokemon games. Exploring feels especially neutered when
the game’s story pulls you along and railroads you from enjoying the world
freely like in most previous titles. On top of that, experimentation is
somewhat mixed. On one hand, a lot of the risks are removed like Pokemon
fainting because healers are all over the place. In addition to that, TMs are
reusable so if you use a move on a Pokemon, you can use it again on someone
else. No more spazzing out over who to use the ONE Earthquake TM on.
But I suppose, in light of some more playing recently in
preparation for generation VI, it’s not that generation V lost all of those
original aspects. Like Legend of Zelda, a game that was designed to be as
non-linear as possible to contrast with Mario, it was all about exploration
without explanation. However, as you can easily see, the titles after that game
became increasingly more helpful in aiding the player on where to go and what
to do. Making all these games more approachable for newer players and those who
are newer to gaming even more so.
Arguably, yes, this still makes the games “easier” and
unchallenging to seasoned players who are there for the core exploring and
experimenting. But experimentation may not carry the same risks as before, but
that’s to allow for more flexibility. Now you can have multiple teams with a
guy who knows Thunder or Earthquake instead of only have one (maybe two if you
managed to win a lot at the game corner or save a shitton of money). Now you
can mess around with movesets without worrying about wasting a TM pointlessly.
As for exploring, it’s pulled back a bit, but thanks to post-game content, exploring
is there. Plus, the main game doesn’t require needing HM moves except for one
spot early on. You can literally go from beginning to beating the Elite Four
(sort of) with only a single CUT. Why? Because all the HM required areas are
just extra spots for exploration and making shortcuts for return trips. No, I’m
still not a fan of generation V, but I can at least admit it tried to do a few
good ideas in a few areas.
As for easier, maybe at first glance. But anyone aware of
the EV training metagame insanity will tell you that this game has way more
complexity than Ash Ketchum would lead you to believe. That’s all for today
though as EV training would take too long to really get into here. But I
thought this was a great way to share my enjoyment of the first game franchise
I ever really played and enjoyed and celebrate 15 years of these awesome
alien-like creatures. Here’s to another 15 more. Thank you Marlou for getting
me my first game. Thanks to GameFreak and Nintendo for making it in the first
place. And thank you for reading this, I guess. Two weeks until gen VI and I
can’t wait to get started.